deviant ART

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Workout routine

Journal Entry: Sat Mar 29, 2008, 9:25 AM
So 4 years ago, I looked great. 135lbs, athletic, and aside from an acne problem, I didn't look bad.

Current day... 192lbs, acne gone, but I'm starting to look like a hippo. No energy, don't care about much, hard to breathe, just not healthy...

My fiancee is now my personal trainer. Last night was the start of a vigorous excersize to remove all my fat and rebuild the muscle I once had. My goal, a healthy 145lbs. I wont be changing my diet any more then I have, I will just excersize, as I have not done in years.

I will post here as a log to what I do, and my weight at the end of every friday.

Day 1 - 226 crunches, 20 push ups. - 192lbs

More to come next Friday!

Wish me luck!

  • Mood: Joy

I has friend code

Journal Entry: Thu Mar 20, 2008, 10:17 PM
I has friend code for Brawl... Kill me with great kill...

5026-4284-8931

Add me and fight me with my poor brawl skills!

  • Mood: Joy

Development Team Recruitment

Journal Entry: Sat Feb 16, 2008, 12:24 AM
Team Name: Ronime Studios
Ronime Studios is a registered game design company located in northern Oregon, USA. We are a small independent company who's goals are to create games the way they should be. Fun and good. We built this project based on the advice we have received from developers at Blizzard, along with a voice producer from Viz.

Project name: dOLLhOUSe
The current project we are working to finish is called dOLLhOUSe, a third-person survival-horror game taking place in the small town of Newport, Oregon.

Brief description:
Upon the advice we had received from both Blizzard and Viz, we put some of our larger projects on hold to make a much smaller game, in which a horror idea of mine was put to use. DH is a project using the elements we have come to love in the Silent Hill, Siren, and Fatal Frame series, adding new aspects, horror, and gameplay features.

Target aim:
We plan on creating this game for both the Xbox360 and the PC. We currently are licensed to create games on the PC, and upon further game development, we plan on getting the license for the 360. Our current engine (Torque Game Engine Advanced) will allow an easy port to the 360 console.

Compensation:
Due to the source of funding being from my own pocket, all payment will be done as a percentage of revenue. 50% of profits will go back into the company for future projects/upgrading equipment/building a full studio. Of the remaining 50% the profits will be split among all staff according to how much work they have done, with factors applied such as difficulty, quality, and efficiency.

Technology:
Programming:
- Microsoft Visual C++ 2005
- Torque Game Engine Advanced (TGEA)

3D Modeling:
- Mudbox
- Animation Master
- Maya
- Torque Constructor

2D Art:
- Adobe Photoshop CS:3
- Painter

Sound Design:
- Sibelius 5
- Finale 2008
- Adobe Audition

Talent needed:

Lead Programmer
- Direction of fellow programmers, must have previous successful experience in game programming. Must also have leadership skills and be a good team player. Reliability and dedication is a must.

Programmers
- Previous game programming not required, but a definite plus. Must have proper knowledge of C++, and experience with the Torque game engine is preferred. Reliability and dedication is a must.

User Interface
- Proof of previous work and designs are highly recommended, with the ability to take critique well, and accept suggestions and changes. Reliability and dedication is a must.

Conceptual Graphic Design
- Creative artist with abilities to take descriptions and put them on paper, with a high tolerance to critique, to ensure top quality. A portfolio is highly recommended. Reliability and dedication is a must, with timely designs.

3D Design
- Highly skilled 3D artists able to create "next-gen" quality 3D models for characters, enemies, and items. A portfolio is highly recommended. Reliability and dedication with work in a timely manner is a must.

Texture Artist
- Ability to create highly detailed textures used in all 3D art. A portfolio is highly recommended. Reliability and dedication is a must.

Map Design
- Ability to create realistic maps for the zones described, in a reliable and timely manner. A portfolio is highly recommended.

Weapon/ monster value calibration
- Ensuring a proper balance of attributes of all items, weapons, and monsters for each game mode. A portfolio is highly recommended. Reliability and dedication is a must.

Team structure:
- Ron Kieser - Team Lead, Ronime Studios Owner, writer, developer. 6 years with the company.
- Kimberly Head - A.I. Programming Specialization. 3.5 years with the company.
- Matthew Stewart - Writer, concept artist. 6 years with the company.
- Josh Barron - Music Composer. 1 year with company.
- Liz Lundblade - Concept Artist. 3 years with company, retired.

Website: [link]

Contacts:
E-mail: ronime@ronimestudios.com


Previous Work by Team:
Exodus: Faded Spirits
- Story development
- Voice script
- Voice actor recruitment
- Concept art
- Music composition

Exodus Online (ExO)
- Story development
- Concept art
- Music composition

Draconis
- Story development
- Music composition

Additional Info:
After an accident on the way to her
aunt’s house, Amy Sullivan is stranded
in a storm without her car or phone.
Seeking shelter, she finds to an old factory so she can call for help.

Now trapped inside what appears to be the work of a derranged man,
Amy must fight her way through hoards of living disfigured
dolls with the aid of Matthew Harris, a fellow captive.

Uncover the truth... and survive to remember it...

Feedback:
ENCOURAGING ONLY

  • Mood: Joy

New life

Journal Entry: Wed Jan 16, 2008, 2:02 PM
Current jobs that need to be filled:
storyboard artist - dollhouse
Setting Designer - dollhouse
3D Modeler - items - dollhouse
Programmers - dollhosue
Theres more but I don't want the header too large. - dollhouse
~~~~~~~~~~~~~~~~~~

So my life made a completely change, some good, some bad.

On Saturday I moved in with my beautiful fiancee, into a really nice condo that she bought 2 months ago over in Portland (Oregon), but in turn, i had to leave my family and friends, so it's a bit hard to deal with.

2 days ago I got a call for an interview at a credit union I applied for, and had the interview yesterday, and luckily, within 6 hours of the interview, they called me and I got the job! So thats a really good thing right there!

Kim and I also picked up our new kitten, Toby, which is a flame point Siamese kitten, and hes adorable! Our cat James isn't picking up to him well though, but he should be fine in a week or 2!

Work on our survival horror game dOLLhOUSe is back on track, but we severely need staff. I had to let go our main artist due to college stuff, and I'm not the best artist myself ;) Anyone interested PLEASE reply to this and note me.

Oh yea! Theres a really cool comic coming out soon called The Uniques by Adam Withers and Comfort Love, check it out! I've done a few flats for them, and hopefully be doing a lot more in the future!

I hope the best to everyone, and hopefully everything goes well!

~~~~~~~~~~~~~~~~~~~
"The Legend of Zelda: Origins Trilogy" Fanfilm
[link]
The site isn't updated often, but it is VERY much alive!
If you would like to help out with this trilogy please send me a note!
The movie will be of professional quality, and is entirely self and fan funded!
  • Mood: Joy

Just so you know p4

Journal Entry: Mon Jan 7, 2008, 10:06 PM
Current jobs that need to be filled:
storyboard artist - dollhouse
Setting Designer - dollhouse
3D Modeler - items
Programmers
~~~~~~~~~~~~~~~~~~

Just so you know...

We are again without artists

I move in 4 days

I'm eating bottlecaps

I'm fully packed

I still have no job ;_;

Just so you know

~~~~~~~~~~~~~~~~~~~
"The Legend of Zelda: Origins Trilogy" Fanfilm
[link]
The site isn't updated often, but it is VERY much alive!
If you would like to help out with this trilogy please send me a note!
The movie will be of professional quality, and is entirely self and fan funded!
  • Mood: Joy